Google’s Cardboard Camera lets you capture immersive photos from smartphone hardware you already own. The app has now launched on iOS, letting you snap 360 degree 3D photos from your iPhone.
Cardboard Camera launched on Android late last year. The ingenious app uses the parallax created by the rotation of your phone, along with some computer vision processing, to capture a 360 degree panorama in 3D—all with the camera that’s already on your smartphone. That’s particularly cool, because even dedicated consumer 360 degree cameras like the Samsung Gear 360 and Ricoh Theta can’t shoot in 3D.
Today, Google launched Cardboard Camera on iOS, bringing the magical 3D capability to the iPhone, iPod Touch, and iPad.
google cardboard camera
The app captures what Google calls ‘VR Photos’, panoramic views up to 360 degrees along the horizon (sadly, not fully spherical) that also have 3D depth. To use it you just hit the capture button then slowly rotate in a complete circle. Google then assembles and renders the photo, which you can share easily across the web with a link. You can also opt to record the sound of the scene to be played back during viewing for added immersion.
google cardboard camera app (4)
A panorama captured and viewed with Cardboard Camera’s VR mode
Of course you won’t be able to see the 3D effect without a Cardboard headset, but even if you don’t have one yet, you can still snap and share panoramas easily with the app (even to friends who don’t have a headset themselves), and you’ll get the added immersive benefit of 3D later when you decide to pick up a headset.
Viewing the photos through an iPhone reveals the same impressive depth capture we saw in the Android version. With the iPhone’s display lacking in pixel density compared to flagship Android phones, the Cardboard Camera photos don’t look as sharp, but this is balanced out by the quality of the iPhone’s camera compared to phones in the same class.
Cardboard Camera is free on both Android and iOS. On Android, the app is rated 4.3 out of 5 across 11,000 reviews, and has been installed more than 1 million times.
May wish to try SVPRO VR 3D camera, you can shoot their own VR video, such as a girlfriend and go to the sea, you can take the tour of the VR video, and then use a 3d VR glasses box to enjoy the travel video, I think it is very memorable value.
Why is WebVR such a big deal for the future of VR? There are several key reasons.
DISTRIBUTION
One of the questions that keep coming back in the VR world is: how do we get people to come back to their headsets. The industry answer so far has been to bring content to the headsets through the app stores. WebVR opens the door to a much more scalable approach: bringing headsets to the content. We should focus on bringing the content where the audience is, which is Facebook, LinkedIn, WordPress, Reddit, Twitter, Google search results… all those online publishing platforms who have a much wider and pre-existing reach compared to the brand new VR app stores. The web has already disrupted the distribution of music, images and videos, VR content is next.
CROSS-PLATFORM
VR is very fragmented right now. There is a new VR headset hitting the market pretty much every week, with its own ecosystem (app store, controllers etc…). WebVR does a lot of the hard work to enable cross platform compatibility. In other words, it’s rather straightforward to make a WebVR experience compatible with all headsets, whereas for native builds you have to build for each headset.
IMMEDIACY
It’s 2016, people don’t want to download things. They want content that is one click away. WebVR is the only way I know to allow VR to be one click away.
WebVR doesn’t mean we don’t need app stores, of course. Advanced games and long-form movies will offer a better experience if downloaded, and many people looking for content will head to the app stores to find it. The great thing is that WebVR is totally compatible with native apps and app store distribution. I expect to see more and more native apps embedding WebVR content, so they can benefit from the store distribution too, while leveraging the web as a scalable infrastructure.
VR is going to be big for China, and the country’s top leader knows it.
The annual B20 (Business 20) summit, which gathers leaders of businesses from countries in the G20 (Group of 20) convention got underway this weekend in Hangzhou, capital of East China’s Zhejiang Province. Opening the summit with a keynote speech was President Xi Jinping. In a 50-minute address, he spoke of China’s need to establish an innovative world economy. That process, according to the president, will be aided by the growth of new technologies such as VR.
“First, we need to build an innovative world economy to generate new drivers of growth. Innovation holds the key to fundamentally unleashing the growth potential. The new round of scientific and industrial revolution with Internet at its core is gathering momentum, and new technologies such as artificial intelligence and virtual reality are developing by leaps and bounds,” he said. “The combination of the virtual economy and the real economy will bring revolutionary changes to our way of work and way of life.”
It was little more than a name drop, but the very mention of VR in a world leader’s speech shows you just how big the arrival of the tech is. This isn’t just a new toy for gamers, its the start of an entirely new industry that will help boost others. China itself is becoming a huge focus for VR at companies like HTC, which bases some of its investor and accelerator operations in Beijing. Sony is also leveraging Chinese developers to boost its PlayStation VR platform with more content.
If that wasn’t enough, South Korean President Park Geun-hye also mentioned both VR and augmented reality (AR) during her address at G20 itself on Sunday. According to Yonhap News Agency, the president said that “Innovation in the fields of virtual and augmented reality, the Internet of Things, big data, as well as artificial intelligence is leading the fourth industrial revolution, and the origins of such changes are people’s creative thinking and imaginative power.”
According to the president, these types of innovations are “the crux of South Korea’s creative economy”.
It’s great to see both VR and AR getting serious recognition from world leaders, especially in markets in which the tech is likely going to thrive. It still has a long way to go to really prove itself, however, and watching how it evolves to aid economies like those in China and South Korea is going to be fascinating.
The U.S., meanwhile, has put its president actually into VR recently, with a 360 degree video that celebrates the 100th anniversary of the company’s national parks. It’s not quite the same as addressing the tech at a gathering of world leaders, but it’s still pretty cool.
If everyone wants to play VR, so we can start from the simplest way, such as the production of their own virtual reality box(google cardbroad), click on the link below, it will tell you how to diy google virtual reality 3d glasses for smartphones, this applies to all intelligent mobile phone, including iphone and samsung.
At 2016 GDC SONY conference, the official announce the final price of PS VR $399 . In addition, Oculus product Rift VR price $599,HTC Vive price $799. The current price is the lowest of the three VR head wear equipment.And SVPRO all in one price $319.90.
Can PS VR use with PC?
PS VR is a virtual reality for the development of the SONY PS4 , so only be used with the PS4, it can not be supported with PC at present. If you want to experience VR in PC, you can only choose Rift HTC and Vive Oculus.
Can many people play together with the PS VR?
PS VR was taked into account the multiplayer fun scene at the beginning of the design, a PS4 can only support a VR PS, but the game screen will also output on the TV screen that a man wearing VR and other small partners watch TV screen to achieve multiplayer games. If you want to learn more about PS VR,Please pay attention to SVPRO blogger or SVPRO 3D VR headset and continue to update.