I found out the first year have to watch
clips and shot change film "The Great Train Robbery" of the audience,
I found that they are often like the circus, concerts, opera aristocratic
"user."
Not difficult to imagine, when people have
the opportunity to see the film, it had to experience this new media demand,
and this demand prompted the development of the birth of cinema and television.
And this group of users are most likely to
be attracted to go!
Economics there is a word called
"fungible commodity."
A hundred years ago, like listening to the
radio users to buy a TV, so before you start eating favorite radio ash.
Now, one would have liked to play mobile
games every night and recharge for its paying customers, began to see live, and
live his time was occupied, he began to live my sister paid a reward.
Similarly, like in the computer user to buy
a movie since PS and XBox, it is no longer like to watch movies.
A medium, is likely to be attracted to the
more advanced media.
For example, I, since buying gearVR, rarely
play mobile games.
Of course, we also need a by VR VR feature
will be a demand point of detonation.
We need a VR world Steve Jobs.
Prior to the first film, such as 1890, when
there movie playback technology, and then may put some sporting events, farce,
like the scenes of life ...... but the biggest feature is the only one,
unchanging static shots, no clips.
But "The Great Train Robbery"
used some editing techniques, such as cross-splicing (cross cutting), a
plurality of positions of the camera display (multiple locations) and some
special effects.
Therefore, "The Great Train
Robbery" may be said to be the ancestor of the film.
In the VR community, we also need such a
work.
2, the immersion
From the aspect of immersive point of view,
VR is just a bigger screen, away from the eyes closer to the field of view
angle greater share visual information provides richer.
From the visual and formal terms,
We all know that more and more large-screen
cinema, large imax, even semicircle, curved screen IMAX, why not let the screen
attached to your eyes?
Accounting perspective because the screen
is too large, when the screen camera movement, but did not move your head, it
will lead to motion sickness.
Because the big screen is the trend, and
breaking this level large screen makes you feel content being projected, even
more exacerbated this important trend.
In VR, the three degrees of freedom of
movement VR tracking (Orientation Tracking) so that you can easily turn your
head, the screen produce a corresponding change. (On the other hand, the
direction of rotation also had a motion parallax, get behind talk about more
"depth information.")
Therefore, the conventional two-dimensional
image on the screen, a small screen is limited, and is two-dimensional
information, and VR is three-dimensional.
So
many people only see this, that VR is a pseudo-demand, just to experience the
upgrade.
No comments:
Post a Comment