Wednesday, June 29, 2016

Why dizzy with VR helmets?

Whether it is the high price of strong popular hot products or low-cost version of the product is more or less easy to be experiencing a problem, the problem is now most concerned about the field of VR, that is --VR vertigo.

This year a new domestic industry broke out, the field of science and technology is interesting not only concerned about it, real estate, gaming and other fields also has its active presence, yes that is VR industry, as well as the corresponding important product VR helmet. Some people say that this year is the first year of VR is indeed a technology accumulated through a long period of time, VR showing explosive growth this year, countless VR helmets and VR technology team and relevant content and service providers to emerge.

Of course, whether it is expensive or strong popular hot products with low prices have more or less simplified version of the product encounters a problem, the problem is now most concerned about the field of VR, that is --VR vertigo.
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What is VR vertigo
In fact, strictly speaking, it should be called virtual reality VR dizziness motion sickness, also known as VR motion sickness, based on actual usage it can be subdivided into two different symptoms, are simulated motion sickness and visual motion sickness. So what is the difference between them, have caused us what kind of impact?
Simulation of motion sickness
Simulation of motion sickness is also called, in fact, the term does not appear with the VR come as early as the advent of television, when there is, and it is a kind of disorientation evolved, somewhat similar to seasickness, motion sickness, but is caused due to prolonged watching the screen.
Visual motion sickness
Visual motion compared to more simply, not because our body causes, but because of problems caused by the device itself, such as screen refresh rate, delay and so on.
There is also the problem of refresh rate, the refresh rate can be interpreted as the number of frames per second, the frequency of the screen, in general, more than 60 frames per second picture looks much better, VR helmets area that requires the refresh rate is 90Hz or more screen 90 per second will have a better effect.

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