Thursday, June 30, 2016

How to avoid using VR dizziness?

How to solve vertigo
Now that the problems caused by vertigo, then the question becomes, how do you solve it? In fact, faced with different motion sickness have different solutions, but solutions are varied.
To enhance the strength of the device itself
For visual motion sickness the best solution is to upgrade the device itself, if all devices are capable of 120Hz or more of the effect, it will visually see the screen will be very delicate, increase the speed of operation can also reduce delays, screen tearing crack, flash anomalies, if we see the fine screen, continuously and without delay, it is difficult to appear visual motion sickness cases.

NVIDIA recently released GTC General Assembly on a new technology that can be used as VR field, the use of this technology will reach the screen refresh rate 1700Hz, revolutionized the conventional screen refresh rate value, although for a conventional display is probably not very meaningful, but used in the VR screen may be disruptive.
Content level to avoid dizziness
For analog motion sickness, it is not particularly desirable and simple solution, of course, do not be too concerned about, because many times our body will automatically adjust slowly to adapt to the virtual scene. But if the picture changes too fast by a big margin, it is likely to cause physical discomfort.

So we need to adjust the level of content, such as when we, of course, from what viewing angle can be more gentle show in a virtual scene, how to avoid the appearance of simulated motion sickness.
For this problem, some experienced production team games and content service providers already have some experience, and now there are a lot of scenes and content, adjust the angle by reducing the range of motion and other ways to ease the symptoms.
External factors suppress vertigo
For analog motion sickness, can also rely on external forces to ease, Samsung has demonstrated through a device called a Entrim 4D, he is a pair of headphones, but when used in conjunction with VR would emit weak electrical stimulation of the inner ear. Through electrical stimulation, deceive users, allows users to vestibular illusion that the body is in motion, so the body does not match the vision and will reduce, to the role of remission.
Of course, in addition to the new technology as well as medicine, surgery, etc., but these relatively high risk, may also have adverse effects on the body, viability is relatively low.
Of course, the so-called VR motion sickness can not be regarded as a disease, but our bodies out of a mechanism of self-protection and for a new thing suited state. With the development of technology, and strengthen our resilience, and ultimately will overcome this problem.

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