Showing posts with label VR. Show all posts
Showing posts with label VR. Show all posts

Sunday, October 16, 2016

VR vs AR






 

What is VR?

VR stands for virtual reality is the simulation of a 3D image of any environment that allows interaction in a physical way. VR has been created to allow people to escape reality and make it feel like you are in the game.

What is AR?

AR stands for Augmented reality is a combination of real life and virtual reality. Devices using augmented reality allow you to interact with other people whilst using a device to browse the internet, use maps and control your music.

Examples of VR & AR

One of the most commonly talked about AR devices is Google Glass. Google Glass was created as an experiment by Google to see how well AR can be integrated with people’s ordinary lives.This allows customers to use features such as maps, messages and music with touch gestures and voice commands.

Virtual reality devices have increased in popularity with projected sales expected to reach over 2 billion pounds in 2016! Oculus Rift being one of the standout devices, They allow gamers to feel fully immersed in their favourite virtual worlds and make you feel apart of the game. Samsung and HTC have also released their own virtual reality headsets with a number of other companies set to follow suit.

Game Examples – Most Popular

There are a wide variety of games that are available using both AR and VR, most notably AR game Pokemon Go, which has been downloaded by millions of people worldwide and can be found on a large number of iOS and Android devices.
There will be a wide variety of game releases this year for virtual reality consoles with Minecraft coming to XBOX and Gran Turismo Sport and Final Fantasy XIV coming to Playstation. This will give AR a run for its money.

Which companies are backing VR or AR?

So what companies are backing VR and AR I hear you ask? Tim Cook, Apple CEO has stated that he thinks AR has a big future and will overtake the use of VR. Although, with no known plan of Apple using VR or AR this may just be their way of putting a damper on their big competitors virtual reality systems.
Snapchat is also a large backer of augmented reality with their popular filters that allow you to change your selfie. They provide different filters everyday for users to keep their selfies unique and even allows you to get your mates involved. This is one of the best uses of AR to date and has given Snapchat a new lease of life and helped it to continue growing its user base.
Microsoft Hololens augmented reality headset is being used in the NASA Kennedy Space Centre to simulate what it feels like to be on Mars. This augmented reality experience is one of many that are likely to be introduced at attractions over the next few years.
Alton Towers are going to take virtual reality to a new level by introducing VR into their new ride Galactica opening later this year. This will be an interesting development and could change the way theme park rides are made!
Over the past year both Samsung and HTC have released their own virtual reality headsets that can be used with apps on their devices. The Samsung Gear costing around £68. The device has been created by Oculus and works alongside phone apps, films and videos and adds a new dimension to your phone.
The HTC Vive costs from £759 and allows you to play games from the Steam collection and works alongside Valve providing users a wide range of games that fully immerse you into the gameplay. HTC Vive has currently been penned as one of the best virtual reality headsets on the market alongside the Oculus Rift range.
Article source: zeta
SVPRO virtual reality products:
Click the picture,come on!



Tuesday, October 11, 2016

How to setup Playstation VR with videos?



For the most part, PlayStation VR is pretty easy to set up. There are some tricky wires to handle and space requirements to clear, though, which Sony detailed in a new video series below.

The company released this quick and easy three part series today so that players can get up and running ASAP when the kit launches on Thursday. Part one gives you a virtual unboxing (if you hadn’t already watched enough real ones,) part two shows you what to actually do with the things you’ll find inside, while the third and final part tells you how to setup your play area so that it’s both safe and suitable. We really think this all could have been one combined video, but then again our attention spans are very…

Uh, where were we? Anyway, once you’ve completed these steps you’ll be good to finally dive into VR. It’s the end of a long chapter in the headset’s history, having originally been revealed all the way back in March 2014 under the code name of Project Morpheus. It arrives on October 13th with an impressive launch line-up including the likes of Battlezone, Here They Lie, and Job Simulator. If you’re having trouble choosing what to get, check out our 50 Days Of PlayStation VR countdown where we’ve highlighted one game a day. Just three days left to go!

You should also be sure to check out our full review of the headset, complete with our assessment of the hardware, design, and tracking. We’ll have plenty more PS VR coverage going forward, so stay tuned. There are also plenty of PS VR games we’ve already reviewed here with even more coming soon.




Article source:uploadvr

SVPRO website: dual-lens vr camera

Thursday, September 22, 2016

The United Nations Foundation Is Using VR To Show Malaria’s Impact

The United Nation Foundation has worked on many worthwhile products, but one of their newest is a virtual reality initiative that it is undertaking as part of its ongoing efforts to eradicate malaria.
The UN Foundation is a nonprofit organization that is tasked with multiplying the efficacy of the work of the United Nations by “mobilizing the energy and expertise of business and non-governmental organizations to help the UN tackle issues including climate change, global health, peace and security, women’s empowerment, poverty eradication, energy access, and U.S.-UN relations.”
Through the “Nothing But Nets” program, the UN Foundation is partnering with the likes of Golden State Warriors superstar Steph Curry in order to distribute thousands of mosquito nets to the world’s most at-risk areas.
As part of “Nothing but Nets,” the UN foundation is producing a virtual reality experience aimed at raising awareness and compassion for this incredibly important global-health concern. The experience will take viewers inside a Tanzanian refugee camp, and is being designed to be an unflinching look at the harsh conditions within.


Upload:Why use VR to tell this story?
Henderson: It’s incredibly powerful. VR has an ability to instantly transport you into any location and experience. If done well, it has the ability to make you feel connected to the story. If you feel like you’re there, it is much more powerful than regular films. And in this particular case, we want people to see and feel what it’s like to be a refugee – but through her eyes and her experience.
Article source:Upload

Sunday, August 21, 2016

Five Incredible HoloLens VR/AR Videos let you eye-opening


Over the last few weeks we’ve seen some really impressive demonstrations of the capabilities of Microsoft’s HoloLens mixed reality all-in-one headset.
We found the below five videos (plus the two linked above) do an incredible job showing the potential not just for HoloLens, but for a mixed reality future living with AR and VR technology as part of our everyday lives. If you don’t already believe AR and VR are poised to change our lives these videos should help change your mind.

FOR HOUSEHOLD CHORES
This demo shows a person wearing HoloLens and using it to insert a virtual sphere inside of a bush to provide guidelines to trim it into that shape. Essentially, it’s taking the old idea of a coloring book — where you try to stay inside the lines —  and applying to the 3D world around us.

FOR GAMES
We’ve seen a number of games demonstrated on HoloLens, such as Fragments and Young Conker which come bundled with the devkit, but seeing a 3D emulation of Super Mario Bros. is one of the most eye-opening yet. HoloLens has a relatively limited field of view when compared to VR headsets, so you’ll only ever see virtual objects floating in a rectangle in the middle of your vision. This poses some very challenging design problems to game designers. Many ideas that work great in a fully immersive VR world — where your mind believes you are somewhere else — just wouldn’t work very well playing in the real world with virtual objects inserted into a small portion of it.

Classic video games like Super Mario Bros., however, were built for square and rectangular screens. This may make them the perfect fit for a few minutes of fun distraction inside HoloLens.

You can play 3D virtual gaming with SVRPO VR display.

FOR SIGNAGE
From billboards and street signs to the fronts of buildings, words meet our eyes almost everywhere we look and it’s kind of astonishing how ugly most of these words actually look when you read them. Typography sets apart easy-to-understand text from something that’s frustrating to read. The $3 app Typography Insight by Dong Yoon Park offers a pretty compelling demonstration of how you could see how a particular type style will look before it gets put in the real world. Say goodbye to ugly signs.

FOR LEARNING
A number of similar videos are on Youtube, but this particular demonstration shows how HoloLens can be used to teach someone to play the piano. It overlays which keys to press directly onto the keyboard itself in a rolling fashion similar to Guitar Hero.

FOR MOTION CAPTURE
This last video seen on Twitter shows how HoloLens could be used to visualize a motion capture performance while it’s underway. A robotic figure repeats the same moves as the performer, potentially allowing filmmakers or game designers to more carefully direct performances that could bring more life out of the digitized character.

Article source:http://uploadvr.com/microsoft-hololens-demo-videos/

Wednesday, August 17, 2016

In a variety of ways to watch the RIO Olympic Games with VR



RIO Olympic games VR live

How to watch Rio Olympic Games more funny? The first Olympic Games to be broadcast live and broadcast on VR, of course, you can't miss this movie. SVPRO make up guide for you about how to watch the Olympic Games. But Different people, different views.

You need a 3D VR glasses device, Samsung VR Gear is a good choice.

At present, the purchase of the NBC copyright VR TV station has exclusive cooperation with Samsung, will broadcast a total of 80 hours of tournament VR video. In addition to BBC, Sport NBC 360, Oculus 360 Photos and other content can be viewed using VR Gear.

Samsung Galaxy phone and gear VR user that can download purchased VR broadcast the event in the content in Samsung gear VR platform, click the display green video, and watch the RIO Olympic games 360 immersive.

If there is no Gear VR, and do not want to spend a lot of money, Google Cardboard and SVPRO 3D vr glasses is work well.

SVPRO 3D vr glasses advantage
The T-shaped straps make it adjustable for different people;
Suitable for almost all kinds of smart phones (Android / IOS, etc) that screen between 4.7~6.0 inches.
Light and cabinet,easily to carry so you can enjoy the immersive video at any time,any place and any positions.
While you get the purchase,you get an amazing wolrd--By Svpro Virtual Reality 3D Glasses.
It is a square screen in from of your face.

Learn more about SVPRO 3D VR device.
RIO Olympic games
SVPRO 3D VR HMD




Where to watch VR content?

CCTV network

CCTV network launched the Olympic + column, will be in the form of PC end with a 360 degree video broadcast Olympic opening and closing ceremonies and a total of more than 100 hours of events. In addition to the event VR broadcast, CCTV network also provides VR on demand, back to see the function. If you want to watch VR column, you must use Chrome or Firefox.

Sport BBC 360

According to reports, RIO Olympic Games was introducted of the Sport BBC 360 will provide a day for the game to watch, a total of about 100 hours. Users can view field events from four different shooting angles, including track and field, boxing and beach volleyball and other key events. You Can watch live and play back. You can download the application on the Android Apple app store and store Google. If it is Samsung VR Gear users, then it can be downloaded directly in Store Oculus.

However, iOS and Android are unable to complete the download. Never mind, log on Taster BBC website can also watch 360 degrees video.

Similarly, the Canadian CBC television has also launched the VR look at the Olympic games.

Oculus 360 Photos

Oculus has been working with Images Gettys that provide a different perspective of the Olympic games for Ouclus rift and Samsung VR. Users can watch 360 degrees in the Oculus 360 Photos applications. During the Olympic Games, Images Gettys will continue to provide 400 and to ensure that add a new content every day, has continued to the end of the Olympic games.Unfortunately, only Oculus and Samsung VR Gear users can work.

Here is SVPRO new VR device:VR 3D CAMERA

Tuesday, August 9, 2016

VR feedback fire condition

Whenever a disaster situation arises, the first thing that the first responders do is to collect the accurate information about the environment they are going to enter. The first responders having this foresightedness about the building layouts, the locations of impassable obstacles, fires or chemical spills can normally be the only thing between life or death for the one that is trapped inside. In the current situation, the first responders have to rely on their experience and observations for rescuing the trapped victim which is not always feasible. Sometimes, it may happen that the victim may perish before he gets
rescued as the area to be entered is not safe enough to enter. Moreover, with this above mentioned foresighted knowledge, the first responders are sent a drone in advance in the form of an unreliable 2D video feed.

VR help children overcome the fear of water

The team at Defense Advanced Research Projects Agency which is famously known as DARPA developed a technology that empowers the first responders to explore a disaster area without putting themselves at any risk. Virtual Eye is a software system that is capable of capturing and transmitting a video feed and convert it into a real-time 3D virtual reality experience. It is made possible by combining cutting-edge 3D imaging software, powerful mobile graphics processing units, and the video feed from any two cameras. This allows the first responders including soldiers and firefighters to walk through a real environment like a room, bunker or any enclosed area virtually without any physical entrance.

VR improve education

The Virtual Eye users get the opportunity to take a note of the layout, visualize any hazards, identify optimal paths of entry or potentially locate the survivors without any risk. Two drones or robots would be inserted into a  debatable environment, each outfitted with a camera. The cameras will be critically placed at different points in the room with resisting viewpoints. Then both the video feeds would be fused together with the Virtual Eye software and converted into a 3D view, and it will conjecture any missing data using the 3D imaging software to complete the real-time virtual reality feed.

Article source:

Monday, August 8, 2016

News about Google I/O - VR Headset



Google's I/O event starts tomorrow, Wednesday @ 10 am PST. Google's I/O event is similar to Apple's WWDC and Facebook's F8 conferences, except perhaps bigger!

Google has been gradually adding VR content via YouTube 360 videos paired with their Google cardboard devices and clones for a while now. The Google I/O event has dedicated sessions to creating VR experiences, and the company is widely rumored to launch its first dedicated VR headset that will take on Samsung’s Gear VR, Facebook’s Oculus Rift, and HTC’s Vive.

Google's new headset is rumored to be less powerful than the Vive and Rift, although both of these devices need powerful PCs to run. The Google VR headset won’t be tethered to a PC or smartphone and instead be a standalone VR headset, which wouldn’t require users to use their smartphones.

Recommend SVPRO 3D VR headset display

Google is making no secret of the fact that it is pushing Virtual Reality. Their conference schedule includes an entire content track at the conference dedicated to VR, with seven sessions dedicated to Virtual or Augmented Reality, including one called “VR at Google,” which promises to discuss “what we have built, what we have learned, and where we are headed.”

Article source:http://www.vrcircle.com/post/google-i-o-vr-headset-imminent

Sunday, July 31, 2016

Share five new 3D VR headset games about HTC Vive

VRMultigames, from Mad Triangles

Audio Arena, from Skydome Studios

Candy Smash VR, from Wadup Games

Roomscale Tower, from DuplicatorStudio

Brick Stack VR, from Andrew French

If you want to learn more games,you can click SVPRO 3D VR headset.

Wednesday, July 27, 2016

VR Tourism application scenarios

Typical Case: Tourism Virtual experience in Mexico + <Panoramic Longquan Temple>

Mexico Tourism Bureau has already started using the VR technology in tourism promotion. The potential customers and visitors can experience the travel provided by Mexico through the virtual memory books and postcards


As a VR Virtual reality application, < Panoramic Longquan Temple >  launched by Storm Mirror and the Millennium Temple Longquan Temple located in Beijing Xishan Phoenix Range Scenic Area, which contains five sections: the Longquan Temple panoramic video,the forest theater, Jianxingtang Theater , the panoramic animation,the sound of Juewu (audio scriptures) . The icon will be generated in the main interface of the cartoon map after you download the full vision, and you can click to get into the corresponding scene. Panoramic view of the video can also be found on the map corresponding to the positioning point, which is consistent with the true location of the Longquan temple.

Airticle source:
http://www.trendsloving.com/index.php?main_page=more_news&news_id=15

Wednesday, July 6, 2016

what makes you uncomfortable by VR?

Lisa:I cant not really into the virtual world.

Nancy:"input" is a big problem.

Karen:Tthe lack of unified standard.

Mark:people can easily feel fatigue.

Donald:Equipment is cumbersome and not beautiful.

PS:I'm Young, a Chinese man. My English is not very well. So maybe the content I pubilished on the websites makes you not understand very well. We welcome you point out my mistake or give me some good suggestion. I hope we can have more disccusion and communication on reddit platform

Good news! The one who give goods suggestion on our productd or pulished content may have chance to get our VR gift or bonus.


Tuesday, July 5, 2016

VR business will be more difficult


At present, many domestic lack of technical reserves of large companies tend to by means of capital to enter the field of VR, which currently include millet, Tencent, music and other giants although in VR have layout, but in hardware, content or the bottom are not systematic. This also comes from the industry standard has not been determined, although Microsoft, Facebook, SONY, Samsung and other enterprises in this field has been working for a long time, but based on the entire VR industry chain standards are still weak.
VR business


In addition, both wearing VR type mobile terminal, or a PC or game console input the "helmet" VR terminal, need technical support or multimedia algorithms in solving image and graphics, also need computing speed is very strong chip to drive the virtual imaging equipment virtual a enough to trick the brain and consciousness and the feedback and interaction of the image, but currently, VR industry from this technology still is not mature.

In the United States, VR technology content is high, so the price is relatively expensive, into the consumer market has a certain degree of difficulty. But in our country, it is another kind of scene, the manufacturers of VR products follow the is still the smartphone industry that a play, first with low popularity of user, such as low price "glasses box" forward, and then to attract the user to buy more advanced helmet and one machine.


According to the relevant industry data sources: the current domestic market, there are hundreds of different forms of VR glasses box products, the mainstream price between one hundred to several hundred dollars. In addition, there are a lot of only 30 yuan will be able to use the lens and hard board to do a simple VR equipment products. The storm has its VR equipment mirror set at 99 yuan price, the start-up company launched the "glasses box" prices generally in the 300 yuan of the following. Many VR helmet prices are around 200 yuan.

Overall, the mainstream companies are playing cards at a low price to attract users, calling for the popularization of the user experience. But in this thinking led, a variety of "Shanzhai" helmet and shoddy game start up, domestic and large and small hardware manufacturers have more than 100, many R &amp; D months launched products, the majority of the main low-cost grab the user to grab the market, and in polished product on did not reflect technical advantage.

At present, many industry people have mentioned that the common problem of VR products is a sense of vertigo, clarity and latency and other technical aspects of the experience of the problem has not yet been resolved, many products are not standard. Compared with foreign countries, there is still a gap between the domestic solutions to these problems. A strong sense of vertigo also led to a significant shortening of the use of time, but also a great impact on the user experience.

Monday, July 4, 2016

Part of the McDonald's meal store to try VR

When we think of the huge McDonald's of the fast food Empire, it is very likely that "high tech" is by no means a word that comes to mind. And now McDonald's is trying to change that, at least its Singapore stores are trying to change that.
Located in the island on the east coast a McDonald's new stores are planned catch the trend of a new wave of science and technology, add some fresh elements to the restaurant chain.

The store's self-service ordering machine installed a customized version of Google, for customers to use. But unfortunately, customers who use these devices can only experience a panoramic VR experience at the store - which is hard to say for VR technology.


In order to let the children for entertainment, the store also installed a interactive shadow wall, by Microsoft's Kinect body feeling game machine to provide technical support. Children who want to play games, of course, as well as adult people need to stand in front of a wall, including the control of Grimiss and Hamburglar and other McDonald's ads in the shadow of the role.


But in the future, this fast food restaurant in the real star is not VR, nor is the Kinect, but the smart phone charger. The McDonald's stores everywhere with charger, including meet the Qi standard equipment can be used in the wireless charger, for Samsung Galaxy S7 and Google nexus 6 mobile phone use, in addition to a number of cable charger. This design may be the most no gimmick, but when I went to the store experience, but found it most useful.

Actually, in the world within the scope of McDonald's store in a few years ago began the introduction of new technology, such as touch screen the cash register. And at this point, the Swedish shop can be said is leading the trend, earlier this year, McDonald's, Sweden introduced a happy meal packages, the lunch box can by folding into a VR head significantly.


Recommend more 3D VR glasses:
3D VR glasses
添加图片说明

Thursday, June 30, 2016

How to avoid using VR dizziness?

How to solve vertigo
Now that the problems caused by vertigo, then the question becomes, how do you solve it? In fact, faced with different motion sickness have different solutions, but solutions are varied.
To enhance the strength of the device itself
For visual motion sickness the best solution is to upgrade the device itself, if all devices are capable of 120Hz or more of the effect, it will visually see the screen will be very delicate, increase the speed of operation can also reduce delays, screen tearing crack, flash anomalies, if we see the fine screen, continuously and without delay, it is difficult to appear visual motion sickness cases.

NVIDIA recently released GTC General Assembly on a new technology that can be used as VR field, the use of this technology will reach the screen refresh rate 1700Hz, revolutionized the conventional screen refresh rate value, although for a conventional display is probably not very meaningful, but used in the VR screen may be disruptive.
Content level to avoid dizziness
For analog motion sickness, it is not particularly desirable and simple solution, of course, do not be too concerned about, because many times our body will automatically adjust slowly to adapt to the virtual scene. But if the picture changes too fast by a big margin, it is likely to cause physical discomfort.

So we need to adjust the level of content, such as when we, of course, from what viewing angle can be more gentle show in a virtual scene, how to avoid the appearance of simulated motion sickness.
For this problem, some experienced production team games and content service providers already have some experience, and now there are a lot of scenes and content, adjust the angle by reducing the range of motion and other ways to ease the symptoms.
External factors suppress vertigo
For analog motion sickness, can also rely on external forces to ease, Samsung has demonstrated through a device called a Entrim 4D, he is a pair of headphones, but when used in conjunction with VR would emit weak electrical stimulation of the inner ear. Through electrical stimulation, deceive users, allows users to vestibular illusion that the body is in motion, so the body does not match the vision and will reduce, to the role of remission.
Of course, in addition to the new technology as well as medicine, surgery, etc., but these relatively high risk, may also have adverse effects on the body, viability is relatively low.
Of course, the so-called VR motion sickness can not be regarded as a disease, but our bodies out of a mechanism of self-protection and for a new thing suited state. With the development of technology, and strengthen our resilience, and ultimately will overcome this problem.

Wednesday, June 29, 2016

VR experience(3)

3, showing the three-dimensional information

Computer intake reality images, static images, dynamic images, the sound image can be interactive, these are two-dimensional.

The VR is three-dimensional image can be interactive, able to restore more information.

For example, the depth of information - "VR in which metaphors depth cues" This is a new dimension, in this dimension, you can turn your head.

As I said in the "six degrees of freedom of the VR," said the host side of the VR is six degrees of freedom, can not only get your head in sports parallax images by turning, but you can move around and even head ...... probe into the three-dimensional virtual objects, and to see what it contains.

Human reality using the computer to restore the information, and with the development of collection equipment. "Distortion" becoming less and less able to restore the information more and more, higher and higher dimensions:
 Records of text and drawing paper,
 phonograph to record sound,
 Movie recording film
 RGB recording a two-dimensional digital image information
 a second film containing 24 images
 three-dimensional interactive games, animation
 panoramic views in all directions have a stereo camera camera (capture 360-degree visual information of three degrees of freedom, you can watch mobile terminal VR)
 In the future, with the four-dimensional light field, will be able to restore more information - six degrees of freedom lytro panoramic light field camera that footage, although only a static picture, you can move it allows the shooting scene walking.
 Currently panoramic camera panoramic video shoot out more than three degrees of freedom, only panoramic light field camera can shoot out of the six degrees of freedom of the picture (due to the current computer performance limitations, so it can only shoot a single frame still picture).


A scene • published some time ago lytro light field camera a picture --755 megapixel light field camera 40k. (However, it is equivalent to three degrees of freedom plus a function of moving back and forth, but not the full six degrees of freedom, which means you can not go behind the object, but still a very black & ~)
 With the development of quantum computing may also have a five-dimensional light field, you can restore the humanity of all the visual information.

Finally, the computer has collected all the space of the whole world, five-dimensional light field of visual data all the time, you can view any information anytime, anywhere on your computer.

Tuesday, June 28, 2016

VR experience(2)

2, the immersion

From the aspect of immersive point of view, VR is just a bigger screen, away from the eyes closer to the field of view angle greater share visual information provides richer.

From the visual and formal terms,

We all know that more and more large-screen cinema, large imax, even semicircle, curved screen IMAX, why not let the screen attached to your eyes?


Accounting perspective because the screen is too large, when the screen camera movement, but did not move your head, it will lead to motion sickness.

Because the big screen is the trend, and breaking this level large screen makes you feel content being projected, even more exacerbated this important trend.

In VR, the three degrees of freedom of movement VR tracking (Orientation Tracking) so that you can easily turn your head, the screen produce a corresponding change. (On the other hand, the direction of rotation also had a motion parallax, get behind talk about more "depth information.")

Therefore, the conventional two-dimensional image on the screen, a small screen is limited, and is two-dimensional information, and VR is three-dimensional.

So many people only see this, that VR is a pseudo-demand, just to experience the upgrade.

Monday, June 27, 2016

VR experience

I found out the first year have to watch clips and shot change film "The Great Train Robbery" of the audience, I found that they are often like the circus, concerts, opera aristocratic "user."

Not difficult to imagine, when people have the opportunity to see the film, it had to experience this new media demand, and this demand prompted the development of the birth of cinema and television.
And this group of users are most likely to be attracted to go!
Economics there is a word called "fungible commodity."
A hundred years ago, like listening to the radio users to buy a TV, so before you start eating favorite radio ash.
Now, one would have liked to play mobile games every night and recharge for its paying customers, began to see live, and live his time was occupied, he began to live my sister paid a reward.
Similarly, like in the computer user to buy a movie since PS and XBox, it is no longer like to watch movies.
A medium, is likely to be attracted to the more advanced media.
For example, I, since buying gearVR, rarely play mobile games.
Of course, we also need a by VR VR feature will be a demand point of detonation.
We need a VR world Steve Jobs.
Prior to the first film, such as 1890, when there movie playback technology, and then may put some sporting events, farce, like the scenes of life ...... but the biggest feature is the only one, unchanging static shots, no clips.
But "The Great Train Robbery" used some editing techniques, such as cross-splicing (cross cutting), a plurality of positions of the camera display (multiple locations) and some special effects.
Therefore, "The Great Train Robbery" may be said to be the ancestor of the film.
In the VR community, we also need such a work.                              



2, the immersion
From the aspect of immersive point of view, VR is just a bigger screen, away from the eyes closer to the field of view angle greater share visual information provides richer.
From the visual and formal terms,
We all know that more and more large-screen cinema, large imax, even semicircle, curved screen IMAX, why not let the screen attached to your eyes?
Accounting perspective because the screen is too large, when the screen camera movement, but did not move your head, it will lead to motion sickness.
Because the big screen is the trend, and breaking this level large screen makes you feel content being projected, even more exacerbated this important trend.
In VR, the three degrees of freedom of movement VR tracking (Orientation Tracking) so that you can easily turn your head, the screen produce a corresponding change. (On the other hand, the direction of rotation also had a motion parallax, get behind talk about more "depth information.")
Therefore, the conventional two-dimensional image on the screen, a small screen is limited, and is two-dimensional information, and VR is three-dimensional.
So many people only see this, that VR is a pseudo-demand, just to experience the upgrade.

Tuesday, June 21, 2016

VR can bring what impact to tourism scenic spots?

The VR + travel in addition to bring tourists, a new kind of tourism experience, also for tourism enterprises to provide a kind of new marketing service mode.Before travel experience, can provide the most vivid for tourists decision-making information, virtual reality technology greatly save the decision-making cost, also let the scenic spot to better display its unique tourism resources, to attract tourists.It is thought that the advent of the era of VR can to some extent solve the problem of some tourist information asymmetry, visitors can not only never leave home to see the scenic spot of all details, also can see is not open to the public or not open asymmetric resources on a regular basis, whether screening of tourist destination, or experience the adventure tourism landscape, VR can meet the needs of users.
Virtual Reality



VR can create greater value of scenic spots, as well as for the scenic area marketing provides a new train of thought.Tourism propaganda should not be just a piece of A4 paper, even ordinary video display is not enough, you can imagine, to introduce visitors to a tourist destination, is all-round, three-dimensional experience brought about by the VR effect is good, or the plane and photographs show good?